''Quake III Arena
'' is a first_person_shooter game made by Id_Software in 1999. As the name suggests already, the main emphasis of this game is to fight over the Internet in one of many "arenas" against other human players. There is no single-player goal or plot in this game. Instead, it is similar to multiplayer fighting, with computer controlled bots making up the opposition instead of humans. Quake III Arena was one of the first FPS games which did not support software rendering. A hardware accelerated graphics_controller is mandatory to run the program at a playable frame rate. Background music was done by Sonic_Mayhem and Front_Line_Assembly. An was also released. Focused on teamwork gameplay, the expansion features new weapons and items, new player models and new game modes. Like its predecessors Quake and Quake_II it can be heavily modified to support other gaming styles with mods such as Urban_Terror. Quake III Arena can use (like Quake II) native shared libraries to store the game code but the preferred method is to program all modifications in pure ANSI-C and compile them with a special version of the free C compiler LCC into machine independent byte_code, which will be interpreted by an in-game virtual_machine. The virtual_machine in Quake III Arena even uses "just-in-time" techiques like modern Java virtual machines.Games using the Quake III Arena engine
External link
Original, History and Authors:
en-wikipedia-org/wiki/Quake III Arena | History and Authors | Edit Content
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation. A copy of the license is included in the section entitled
"GNU Free Documentation License".
